Torrents.
Tipjoy.
New economic model?
What if a company only had to seed a game once or twice a month.
What if users paid based on how often they played a game rather than for the game? What if this time played had a cap?
We'd get higher quality games with more content.
Pay to play subscriptions... it's working for World of Warcraft. Why not consoles?
Friday, May 29, 2009
Posted by Unknown at Friday, May 29, 2009
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